Random Generators

點陣圖產生器

為遊戲和設計產生像素藝術和點陣圖案

尺寸
風格
預覽
圖案資訊

圖案類型:

  • 隨機: 純隨機像素放置
  • Noise: 基於平滑噪聲的圖案
  • Cellular: 洞穴狀有機結構
  • Gradient: 徑向色彩過渡

使用案例:

  • 遊戲精靈和材質
  • 像素藝術創作
  • 圖案設計
  • 數位藝術資產
Frequently Asked Questions

What resolution should I use for game sprites?

For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.

Can I edit the generated bitmap?

The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.

Which pattern type should I choose?

Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.

How do I use these in my game engine?

Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.