點陣圖產生器
為遊戲和設計產生像素藝術和點陣圖案
尺寸
風格
預覽
圖案資訊
圖案類型:
- • 隨機: 純隨機像素放置
- • Noise: 基於平滑噪聲的圖案
- • Cellular: 洞穴狀有機結構
- • Gradient: 徑向色彩過渡
使用案例:
- • 遊戲精靈和材質
- • 像素藝術創作
- • 圖案設計
- • 數位藝術資產
Frequently Asked Questions
What resolution should I use for game sprites?
For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.
Can I edit the generated bitmap?
The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.
Which pattern type should I choose?
Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.
How do I use these in my game engine?
Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.