点阵图产生器
为游戏和设计产生像素艺术和点阵图案
尺寸
风格
预览
图案资讯
图案类型:
- • 随机: 纯随机像素放置
- • Noise: 基于平滑噪声的图案
- • Cellular: 洞穴状有机结构
- • Gradient: 径向色彩过渡
使用案例:
- • 游戏精灵和材质
- • 像素艺术创作
- • 图案设计
- • 数位艺术资产
Frequently Asked Questions
What resolution should I use for game sprites?
For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.
Can I edit the generated bitmap?
The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.
Which pattern type should I choose?
Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.
How do I use these in my game engine?
Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.