Bitmapgenerator
Generera pixelkonst och bitmap-mönster för spel och design
Dimensioner
Stil
Förhandsvisning
Mönsterinformation
Mönstertyper:
- • Slumpmässig: Ren slumpmässig pixelplacering
- • Noise: Smidigt brusbaserade mönster
- • Cellular: Organiska strukturer
- • Gradient: Radiala färgövergångar
Användningsfall:
- • Spel-sprites och texturer
- • Pixelkonst
- • Mönsterdesign
- • Digitala konsttillgångar
Frequently Asked Questions
What resolution should I use for game sprites?
For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.
Can I edit the generated bitmap?
The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.
Which pattern type should I choose?
Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.
How do I use these in my game engine?
Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.