Random Generators

Bitmapgenerator

Generera pixelkonst och bitmap-mönster för spel och design

Dimensioner
Stil
Förhandsvisning
Mönsterinformation

Mönstertyper:

  • Slumpmässig: Ren slumpmässig pixelplacering
  • Noise: Smidigt brusbaserade mönster
  • Cellular: Organiska strukturer
  • Gradient: Radiala färgövergångar

Användningsfall:

  • Spel-sprites och texturer
  • Pixelkonst
  • Mönsterdesign
  • Digitala konsttillgångar
Frequently Asked Questions

What resolution should I use for game sprites?

For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.

Can I edit the generated bitmap?

The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.

Which pattern type should I choose?

Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.

How do I use these in my game engine?

Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.