Random Generators

Bitmapgenerator

Generer pikselkunst og bitmap-mønstre for spill og design

Dimensjoner
Stil
Forhåndsvisning
Mønsterinformasjon

Mønstertyper:

  • Tilfeldig: Ren tilfeldig pikselplassering
  • Noise: Glatt støybaserte mønstre
  • Cellular: Organiske strukturer
  • Gradient: Radiale fargeoverganger

Brukstilfeller:

  • Spill-sprites og teksturer
  • Pikselkunst
  • Møsterdesign
  • Digitale kunsttillegg
Frequently Asked Questions

What resolution should I use for game sprites?

For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.

Can I edit the generated bitmap?

The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.

Which pattern type should I choose?

Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.

How do I use these in my game engine?

Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.