Bitmapgenerator
Generer pikselkunst og bitmap-mønstre for spill og design
Dimensjoner
Stil
Forhåndsvisning
Mønsterinformasjon
Mønstertyper:
- • Tilfeldig: Ren tilfeldig pikselplassering
- • Noise: Glatt støybaserte mønstre
- • Cellular: Organiske strukturer
- • Gradient: Radiale fargeoverganger
Brukstilfeller:
- • Spill-sprites og teksturer
- • Pikselkunst
- • Møsterdesign
- • Digitale kunsttillegg
Frequently Asked Questions
What resolution should I use for game sprites?
For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.
Can I edit the generated bitmap?
The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.
Which pattern type should I choose?
Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.
How do I use these in my game engine?
Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.