Random Generators

Generador de Bitmap

Generar pixel art y patrones bitmap para juegos y diseño

Dimensiones
Estilo
Vista Previa
Información del Patrón

Tipos de Patrón:

  • Aleatorio: Colocación de píxeles puramente aleatoria
  • Noise: Patrones basados en ruido suave
  • Cellular: Estructuras orgánicas similares a cuevas
  • Gradient: Transiciones de color radiales

Casos de Uso:

  • Sprites y texturas de juegos
  • Creación de pixel art
  • Diseño de patrones
  • Activos de arte digital
Frequently Asked Questions

What resolution should I use for game sprites?

For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.

Can I edit the generated bitmap?

The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.

Which pattern type should I choose?

Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.

How do I use these in my game engine?

Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.