Generador de Bitmap
Generar pixel art y patrones bitmap para juegos y diseño
Dimensiones
Estilo
Vista Previa
Información del Patrón
Tipos de Patrón:
- • Aleatorio: Colocación de píxeles puramente aleatoria
- • Noise: Patrones basados en ruido suave
- • Cellular: Estructuras orgánicas similares a cuevas
- • Gradient: Transiciones de color radiales
Casos de Uso:
- • Sprites y texturas de juegos
- • Creación de pixel art
- • Diseño de patrones
- • Activos de arte digital
Frequently Asked Questions
What resolution should I use for game sprites?
For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.
Can I edit the generated bitmap?
The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.
Which pattern type should I choose?
Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.
How do I use these in my game engine?
Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.