Bitmapgenerator
Generer pixelkunst og bitmapmønstre til spil og design
Dimensioner
Stil
Forhåndsvisning
Mønsterinformation
Mønstertyper:
- • Tilfældigt: Ren tilfældig pixelplacering
- • Noise: Glatt støj-baseret mønster
- • Cellular: Hule-lignende organiske strukturer
- • Gradient: Radial farveovergang
Brugstilfælde:
- • Spil-sprites og teksturer
- • Pixelkunst
- • Mønsterdesign
- • Digitale kunstaktiver
Frequently Asked Questions
What resolution should I use for game sprites?
For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.
Can I edit the generated bitmap?
The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.
Which pattern type should I choose?
Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.
How do I use these in my game engine?
Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.