Random Generators

Bitmapgenerator

Generer pixelkunst og bitmapmønstre til spil og design

Dimensioner
Stil
Forhåndsvisning
Mønsterinformation

Mønstertyper:

  • Tilfældigt: Ren tilfældig pixelplacering
  • Noise: Glatt støj-baseret mønster
  • Cellular: Hule-lignende organiske strukturer
  • Gradient: Radial farveovergang

Brugstilfælde:

  • Spil-sprites og teksturer
  • Pixelkunst
  • Mønsterdesign
  • Digitale kunstaktiver
Frequently Asked Questions

What resolution should I use for game sprites?

For retro-style games, 16x16 or 32x32 pixels work well. For modern pixel art, consider 64x64 or larger. The download scales each pixel to 20x20 for crisp results.

Can I edit the generated bitmap?

The downloaded PNG can be edited in any image editor. Use the generated bitmap as a starting point and refine it manually for your specific needs.

Which pattern type should I choose?

Random for pure noise, Cellular for organic cave-like structures, Gradient for smooth transitions, and Perlin Noise for natural-looking textures.

How do I use these in my game engine?

Import the PNG files directly into Unity, Godot, or other engines. Set the import settings to "Point" filtering to maintain the pixelated look.